Abare Engine logo

The world's
most advanced
2D engine. Period.

The ABARE ENGINE is a powerful, feature-rich tool built for developers who require top-tier performance and flexibility in their 2D games. With industry-leading rollback netcode, seamless multiplayer integration, and extensive customization options, Abare equips you with the engine you need to create your next hit title. Whether you're crafting an indie gem or a competitive fighting game, Abare Engine brings your vision to life.

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Diesel Legacy
Abare Engine logo

(ah-bah-ray), Japanese: “violent intent”. Used in gaming to refer to a character's ability to turn a situation to their advantage.

2D Engine 2D Engine

The world's most advanced 2D engine. Period.

  • Proprietary image compression and rendering techniques support palettized, screen-filling HD sprites at full framerate!
  • Sprites are lit in approximated 3D, by lights placed in levels or attached to objects, all with no extra artist work per frame - none of that alpha-polygon or flat cardboard lighting here!

Rollback Rollback

The world's first game engine built from the ground up for rollback.

  • Save and load the entire engine state at any time, including menus, cutscenes, etc.; saving is automatic and not limited to specific gameplay objects.
  • Supports 4+ players, each of which can be seamlessly local or networked, including full crossplay capability.

Realmatch Realmatch

Proprietary RealMatch rollback netcode allows games to truly be played around the world.

  • Outperforms GGPO under standard networking conditions, providing more accurate rollbacks with fewer incorrect visual discontinuities.
  • Runs smoothly under pings well in excess of 500.
  • Can process rollbacks of any length without hitching, regardless of available CPU power - your game will handle any network hiccup short of disconnection!

Customizable Customizable

Fully customizable through scripting.

  • Flexible and powerful scripting language that defines all aspects of the game from startup through shutdown.
  • All game engine functions are exposed to script. Extending the language is as simple as adding a new script action!
  • All game parts - players, enemies, obstacles, UI elements, menus, cutscenes, AI controllers, netplay manager, replay manager, anything - are exactly the same: objects running a script.

Frequently Asked Questions Frequently Asked Questions

Which platforms does Abare Engine export to?

Abare Engine exports to PC, and with dedicated porting work, it can export to Nintendo Switch, Playstation 5 and Xbox Series.

How does Abare Engine licensing work?

Licensing details for the Abare Engine are coming soon. Sign up for email updates to stay informed as we release more information.

When will the Abare Engine be available?

The Abare Engine is set to launch in 2025. Be the first to know specific release dates by signing up for our email updates.

Am I required to publish my game with Maximum Entertainment if I use the Abare Engine?

No, developers are free to use the Abare Engine and partner with any publisher of their choice.

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Licensing details will be announced at a later date, please sign up for more information.